Description

Soft Object Reference pins on Blueprint nodes can't be reset to None once an object reference has been set. 

Steps to Reproduce
  1. Create a Blueprint node with a SoftObjectReference<UObject> pin. Variable setter, make struct, function parameter, etc.
  2. Select an object using the asset picker dropdown on the pin.
  3. Select (None) at the top of the list
  4. Note that the selection is not cleared

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-104396 in the post.

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Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.25.34.26
Target Fix4.26.1
Fix Commit14903440
Release Commit14903440
CreatedDec 10, 2020
ResolvedDec 11, 2020
UpdatedSep 22, 2021