Soft Object Reference pins on Blueprint nodes can't be reset to None once an object reference has been set. 

Steps to Reproduce
  1. Create a Blueprint node with a SoftObjectReference<UObject> pin. Variable setter, make struct, function parameter, etc.
  2. Select an object using the asset picker dropdown on the pin.
  3. Select (None) at the top of the list
  4. Note that the selection is not cleared

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ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.25.34.26
Target Fix4.26.1
Fix Commit14903440
Release Commit14903440
CreatedDec 10, 2020
ResolvedDec 11, 2020
UpdatedSep 22, 2021