Crash when we restore metadata after re-importing a skeletalmesh.
Re-import a skeletalmesh containing many package meta data entries, it will crash when the ExistingUMetaDataTagValues TMap will be reallocate.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How to implement springarm components to scale according to mouse position in spawn?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-106087 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.25.3 |
Target Fix | 4.27 |
Created | Jan 11, 2021 |
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Resolved | Feb 11, 2021 |
Updated | Nov 28, 2022 |