Description

Cryptomatte implementation only looks at the HActor hitproxy type which is a different type than ISMs which use HInstancedStaticMeshInstance.

Steps to Reproduce

1. Enable the Movie Render Queue plugin.
2. Install Nuke and the Cryptomatte plugin for Nuke
4. Add the Object Id(Limited) setting
5. Delete the .jpg output and add .exr
6. Add some foliage to the level, save the level
3. Create an empty level sequence, add it to the MRQ Queue
7. Render with MRQ
8. Take the EXR into Nuke and attach it to a Cryptomatte Node
9. Note that the foliage shows up as 'default' if you were to id-pick it with Cryptomatte and that individual foliage instances aren't separated out

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.26
Target Fix4.27
Fix Commit15589524
CreatedJan 25, 2021
ResolvedMar 3, 2021
UpdatedNov 29, 2022