Description

Changes on the Blueprint Editor are immediately propagated to the child blueprints.

Steps to Reproduce
  1. open and build attached project [Link Removed]on ue4.25
  2. open /Game/BP_Base bluerprint asset
  3. open /Game/BP_Base_Child blueprint asset
  4. keep observing the Box Extent parameter in Box component.
  5. Right click on the BP_Base in content browser, then click the scripted action > modify blueprint. This editor utility blueprint action calls SetEditorProperty to modify the Box Extent -> Z in the BP_Base.

See attached video for detail [Link Removed]

Result

The change will not be applied to the BoxExtent parameter in BP_Base_Child (child blueprint). It can get changes by reloading the asset.

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-108047 in the post.

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Unresolved
ComponentTools - Editor Framework
Affects Versions4.25
CreatedFeb 8, 2021
UpdatedJun 1, 2021