When using Select All, the children are selected as well. When you move the actors, the children begin to move at different rates than the rest of the actors, resulting in them being offset when you're done moving. This also occurs when selecting the parent and their children, so it's not directly tied to the Select All feature.

This did NOT occur in //UE4/Release-4.25 @ CL 14469661, so marking as a Regression.

Steps to Reproduce
  1. Open a blank BP project in UE4
  2. In the place actors tab, drag 3 cubes into the world
  3. In the world outliner, drag Cube2 and Cube3 into Cube to make them Cube's children
  4. Right-click in the World Outliner
  5. Hover over Select in the context menu
  6.  Choose Select All
  7. Press W to enable the Move Tool
  8. Move the entire level in any direction


The children actors have their relative location changed by the move tool, making them offset from the parent


The children actors would maintain their location relative to their parent as they are moved

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Affects Versions4.26.1
Target Fix4.27
Fix Commit15700762
Main Commit15700762
CreatedFeb 9, 2021
ResolvedMar 16, 2021
UpdatedApr 27, 2022
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