As the attached image shows, there is no problem in 4.25.4, and the process is noticeably slower in 4.26.1.
Also, there is no problem in Standalone.
The problem occurs only in PIE.
1. Implement a simple tick process in the level Blueprint as shown in the attached image.
2. PIE to check the FPS.
or
1. Open the Untitled.umap of the attached project.
2. Check the FPS in PIE.
3. If you compare the above FPS between 4.25.4 and 4.26.1, you will see a marked difference.
Note that it is expected behavior to lose some FPS in PIE, but FPS needs to remain 'playable'.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-108737 in the post.
31 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.26.1, 5.1 |
Target Fix | 5.2 |
Fix Commit | 16266767 |
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Created | Feb 17, 2021 |
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Resolved | Jan 31, 2023 |
Updated | Mar 30, 2023 |