I was not able to reproduce this issue with the user given repro steps, however the crash has occurred for multiple users according to Crash Reporter, so it is worth investigating more into
From Salesforce User:
Assertion failed: IsValid() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Public\AudioDeviceManager.h] [Line: 150]
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does TextureRenderTarget2D get TArray<uint8> type data?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109237 in the post.
1 |
Component | UE - Audio |
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Affects Versions | 4.26.1 |
Target Fix | 4.27 |
Created | Feb 23, 2021 |
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Resolved | Mar 29, 2021 |
Updated | Mar 29, 2021 |