Description

There have been a few times internally and with licensees where people have enabled virtual texturing on a project to access RVT and then have been surprised when textures start to be imported as streaming virtual textures.

This happens because:
Auto Virtual Texturing Size defaults to something quite small (4096)
Auto Virtual Texturing Size is in the Editor Texture Import part of project settings, not with the other VT settings in Engine Rendering.

I propose that we add a Auto Import checkbox under Engine Rendering defaulted to off.

This changes default behavior. If that's not allowed in this case we would need to default the new setting to on. But at least it would be more visible.

Steps to Reproduce

Enable or disable the new "Enable virtual texture on import" project setting.

Try importing a large (8K or bigger) texture asset.

Check that the new texture asset is marked as VT or not according to the new setting.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-109310 in the post.

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Fixed
ComponentRendering - Features Teams
Affects Versions4.26
Target Fix4.27
Fix Commit15935146
Main Commit15935146
CreatedFeb 24, 2021
ResolvedApr 6, 2021
UpdatedMay 11, 2021