User comment:
"...can't launch anything as standalone, only simulate..."
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ntdll!7ff87b0b0000 + 9c6a4 KERNELBASE!7ff878c70000 + 1a34e UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1574] UE4Editor-RenderCore!static `FRenderingThread::Run'::`1'::filt$0() [RenderingThread.cpp:511] VCRUNTIME140!7ff857670000 + e3e0 ntdll!7ff87b0b0000 + a197f ntdll!7ff87b0b0000 + 4b754 ntdll!7ff87b0b0000 + a04ae UE4Editor-RenderCore!FRDGBuilder::Execute() [RenderGraphBuilder.cpp:1287] UE4Editor-Renderer!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate &) [DeferredShadingRenderer.cpp:2614] UE4Editor-Renderer!static void RenderViewFamily_RenderThread(class FRHICommandListImmediate & const, class FSceneRenderer *) [SceneRendering.cpp:3619] UE4Editor-Renderer!static void <lambda_ead3a0042dfdf5af6dd902d9545231b0>::operator() [SceneRendering.cpp:3889] UE4Editor-Renderer!static void TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_ead3a0042dfdf5af6dd902d9545231b0> >::DoTask(ENamedThreads::Type, const class TRefCountPtr<FGraphEvent> & const) [RenderingThread.h:183] UE4Editor-Renderer!static void TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_ead3a0042dfdf5af6dd902d9545231b0> > >::ExecuteTask(class TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > & const, ENamedThreads::Type) [TaskGraphInterfaces.h:886] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:709] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:601] UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:373] UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:509] UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:86] UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:35] KERNEL32!7ff879110000 + 17034 ntdll!7ff87b0b0000 + 4d241
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109551 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.26.1, 4.26.2 |
Target Fix | 4.27 |
Created | Mar 1, 2021 |
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Resolved | Apr 30, 2021 |
Updated | Jan 24, 2022 |