Observe the video does not loop correctly. It only plays a portion that gets shorter with every loop until playback ultimately stops.
Play any local or remote mp4 file in Electra with looping enabled.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
Why does the REMOVE method of map container remove elements have memory leaks?
What does the number (2152,1-34) in glsl error mean?
Does media player's OpenFile method support dynamically opening a video file?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109812 in the post.
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Component | Media Framework |
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Affects Versions | 4.26, 4.26.1 |
Target Fix | 4.26.2 |
Created | Mar 3, 2021 |
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Resolved | Mar 3, 2021 |
Updated | Nov 29, 2022 |