Anim sequence re import factory is not overriding correctly the settings when we pass the override UFbxImportUI asset. It still use the original import data
Import the provided Character.fbx with no animation
Import the provided Character-anim.fbx with the following option value
bImportBoneTracks = false
Modify the provided python script AnimReimport.py to point on your imported skeleton, anim sequence and the Character-anim fbx file
Run the python script AnimReimport.py
Result: The options ImportBoneTracks is not set to true by the script and there is still no animation on the bones
Expected: The options ImportBoneTracks is set to true by the script and the bones are animated after the re-import
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | Mar 5, 2021 |
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Resolved | Mar 5, 2021 |
Updated | Nov 29, 2022 |