When adding certain Material Instances to a Skeletal Mesh, the Material Instance break and renders as the World Grid Material. This persists in the project and the Material Instance cannot be used until the user restarts the project. Most of the Material Instances I tested have this problem, but I noticed that MI_Glass_Windshield_SunCover_Int works correctly.
This does not occur when placing the Material Instance on a Static Mesh. This also doesn't occur with Materials being used on Skeletal Meshes. Tested in //UE4/Release-4.25 @ CL 14469661 and this does not occur so marking as a Regression.
RESULT:
The Material Instance renders as the World Grid Material
EXPECTED:
The Material Instance would render properly when set to a skeletal mesh
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-110427 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.26.1 |
Target Fix | 4.27 |
Created | Mar 10, 2021 |
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Resolved | Mar 17, 2021 |
Updated | Apr 27, 2022 |