Tagged bindings aren't deleted when their object binding is deleted in the sequence.
RESULT
The array will have a length of 1 instead of 0, indicating the binding still exists in the tagged bindings (The GUID remains the same if inspected in the debugger)
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-110636 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Fix Commit | 15924154 |
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Created | Mar 12, 2021 |
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Resolved | Apr 5, 2021 |
Updated | Nov 30, 2022 |