Description

Tagged bindings aren't deleted when their object binding is deleted in the sequence. 

Steps to Reproduce
  1. Create a level sequence
  2. Add an object to the sequence
  3. Add a tag to the object 
  4. Delete the object binding
  5. In the level blueprint, add an event for the 1 key being pressed
  6. From the event call Find Bindings by Tag on the sequence, using the tag for the deleted object
  7. Print the length of the returned bindings array  
  8. PIE
  9. Press 1

RESULT

The array will have a length of 1 instead of 0, indicating the binding still exists in the tagged bindings (The GUID remains the same if inspected in the debugger)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-110636 in the post.

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Fixed
ComponentAnim - Sequencer
Affects Versions4.26
Target Fix4.27
Fix Commit15924154
CreatedMar 12, 2021
ResolvedApr 5, 2021
UpdatedApr 8, 2021