Steps to Reproduce
  1. Create a project from ThirdPersonTemplate.
  2. Add another SphereReflectionCapture (there is a SphereReflectionCapture already in the scene) clost to the ThirdPersonCharacter and adjust the InflucenceRadius to not overlap the character.
  3. Assign an cubemap to this SphereReflectionCapture to distinguished from the other.
  4. Play and see if the Character choose the one near it but not overlap it.

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.26
Target Fix4.27
Fix Commit15761430
Main Commit15761430
CreatedMar 20, 2021
ResolvedMar 23, 2021
UpdatedNov 30, 2022
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