Shader complexity reported (on AH) broken on Linux since 4.25. No local repro attempted.
Perhaps turn on debug view modes ("viewmode shadercomplexity", bound to F5 by default) in a Linux editor.
Also occurs in Windows editor when launching with "-vulkan" command line.
(shaders that aren't rebuilt might still show up as checkerboard... if this occurs, you can delete your shader cache and try again)
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-111807 in the post.
2 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.25, 4.27 |
Target Fix | 5.0 |
Created | Mar 23, 2021 |
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Resolved | Aug 25, 2021 |
Updated | Dec 1, 2022 |