When implementing Volumetric Clouds in a splitscreen game, the clouds on the second player's screen render incorrectly. If the Two Player Splitscreen Layout is set to Vertical, then the clouds render as a grey gradient at the top of the player's screen. If the Two Player Splitscreen Layout is set to Horizontal, the clouds do not render at all.

This issue does not occur, when setting the number of players to two or more and choosing any of the Net Modes in the Active Play Mode options.

Not marking as a regression, since Volumetric Clouds were first introduced in 4.26.

Steps to Reproduce
  1. Open any project
  2. Place a Volumetric Cloud actor into the level
  3. Open the Level Blueprint
  4. Add an Event BeginPlay node
  5. Connect a Create Player node to the BeginPlay node
  6. Press Play

The Volumetric Clouds render as a flat gradient for the second player

The Volumetric Clouds would render the same for both players

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ComponentUE - Graphics Features
Affects Versions4.26
Target Fix4.27
Fix Commit15841904
Main Commit15841904
CreatedMar 23, 2021
ResolvedMar 26, 2021
UpdatedNov 30, 2022