check(Entry.Magic == Handle.Magic)
inside
FVirtualTextureProducerCollection::GetProducer
> UE4Editor-Renderer.dll!FVirtualTextureProducerCollection::GetProducer(const FVirtualTextureProducerHandle &) Line 213 C++ UE4Editor-Renderer.dll!FVirtualTextureSystem::SubmitRequestsFromLocalTileList(const TSet<FVirtualTextureLocalTile,DefaultKeyFuncs<FVirtualTextureLocalTile,0>,FDefaultSetAllocator> & LocalTileList, EVTProducePageFlags Flags, FRHICommandListImmediate & RHICmdList, ERHIFeatureLevel::Type FeatureLevel) Line 1762 C++ UE4Editor-Renderer.dll!FVirtualTextureSystem::SubmitPreMappedRequests(FRHICommandListImmediate & RHICmdList, ERHIFeatureLevel::Type FeatureLevel) Line 1827 C++ UE4Editor-Renderer.dll!FVirtualTextureSystem::Update(FRHICommandListImmediate & RHICmdList, ERHIFeatureLevel::Type FeatureLevel, FScene * Scene) Line 1173 C++ UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate & RHICmdList) Line 1497 C++ UE4Editor-Renderer.dll!RenderViewFamily_RenderThread(FRHICommandListImmediate & RHICmdList, FSceneRenderer * SceneRenderer) Line 3682 C++ UE4Editor-Renderer.dll!FRendererModule::BeginRenderingViewFamily::__l35::<lambda>(FRHICommandListImmediate & RHICmdList) Line 3945 C++
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-112011 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | Mar 24, 2021 |
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Resolved | Mar 24, 2021 |
Updated | Nov 30, 2022 |