FScene::RemoveWindSource is called from a parallel for loop, and concurrently deletes wind component pointers from the same game thread array causing crashes when the scene contains multiple wind sources.

Steps to Reproduce

See UDN link.

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ComponentUE - Simulation - Physics
Affects Versions4.26
Target Fix4.27
Fix Commit16145984
Main Commit16145995
Release Commit16145984
CreatedApr 16, 2021
ResolvedApr 28, 2021
UpdatedNov 30, 2022