App is frequently terminated with a NullPointerException when attempt to request in-app purchase.
It is assumed that product information cannot be retrieved if there is no Google account logged in to the Android phone.
It hasn't been happening since I added the null check to the two lines of code below.
Please check if it is the correct correction.
Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\Java\BillingApiV2\com\epicgames\ue4\GooglePlayStoreHelper.java
Line 177 :
if (response == BillingClient.BillingResponseCode.OK && skuDetailsList != null)
Line 277:
if(response == BillingClient.BillingResponseCode.OK && skuDetailsList != null)
It was fixed/verified with [Link Removed]
java.lang.NullPointerException:
at com.epicgames.ue4.GooglePlayStoreHelper$c.a (Unknown Source:35)
at com.android.billingclient.api.BillingClientImpl.a (Unknown Source:9)
at com.epicgames.ue4.GooglePlayStoreHelper.a (Unknown Source:99)
at com.epicgames.ue4.GameActivity$w.run (Unknown Source:12)
at android.os.Handler.handleCallback (Handler.java:883)
at android.os.Handler.dispatchMessage (Handler.java:100)
at android.os.Looper.loop (Looper.java:237)
at android.app.ActivityThread.main (ActivityThread.java:8167)
at java.lang.reflect.Method.invoke (Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:496)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1100)
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Online |
---|---|
Affects Versions | 4.25.4, 4.26.1 |
Target Fix | 4.27.1 |
Created | Apr 21, 2021 |
---|---|
Resolved | Sep 9, 2021 |
Updated | Dec 1, 2022 |