ForceFeedback Attenuation assets aren't an option because they are filtered out of the list in UAssetToolsImpl::IsAssetClassSupported. This happens because there isn't a valid AssetTypeActions class for the asset type.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-114095 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.26 |
| Target Fix | 4.27, 5.0 |
| Created | Apr 22, 2021 |
|---|---|
| Resolved | Apr 28, 2021 |
| Updated | Nov 30, 2022 |