Unzip the attached file.
Open the project file.
Execute play in editor.
The level sequence will play, but it will not return to the game camera.
Removing the Tick event in the level sequence will return to the game camera.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to implement springarm components to scale according to mouse position in spawn?
Why does UV setting float2(1,1) display incorrectly in the material's custom node?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-114460 in the post.
3 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26.1 |
Target Fix | 4.27 |
Fix Commit | 16302522 |
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Release Commit | 16362240 |
Created | Apr 28, 2021 |
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Resolved | May 12, 2021 |
Updated | Dec 1, 2022 |