Running a server from the editor will crash this project. Reproduced by using
UE4Editor <projectname> -server -log
to run the editor.
This does not occur with a new project in 4.7.2 or in Main. This was tested on the project located in my contractor folder, but first reported in the linked AnswerHub post in the user's project.
Only reproduced in 4.8.1 release. Not reproduced in 4.7.2 binary or Main (//depot/UE4/Promotable-CL-2471062)
1. Download the project aBPMPTD_n 4.7.rar from \\epicgames.net\root\Contractors\Ben.Halliday
2. Create a shortcut for the editor binary
3. Change the Target of the shortcut to "C:\Program Files\Unreal Engine\4.7\Engine\Binaries\Win64\UE4Editor.exe" "[ProjectLocation]\aBPMPTD_n.uproject" -server -log
4. Open the shortcut
Result:
Crash
MachineId:11C1409345235B4C8A7456BDAD2C5DD2 Unknown exception - code 00000001 (first/second chance not available) Assertion failed: Object [File:D:\BuildFarm\buildmachine_++depot+UE4\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectAnnotation.h] [Line: 573] KERNELBASE UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor_Core!FOutputDevice::Logf__VA() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:144] UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:224] UE4Editor_CoreUObject!UObjectBaseUtility::GetLinker() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\uobjectlinker.cpp:132] UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredExports() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1112] UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1010] UE4Editor_CoreUObject!ULinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3048] UE4Editor_CoreUObject!ULinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3640] UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824] UE4Editor_CoreUObject!ULinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363] UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2554] UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2662] UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:943] UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2247] UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2012] UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2295] UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2012] UE4Editor_CoreUObject!ULinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3774] UE4Editor_CoreUObject!ULinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:863] UE4Editor_CoreUObject!ULinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:728] UE4Editor_CoreUObject!ULinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3048] UE4Editor_CoreUObject!ULinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3640] UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824] UE4Editor_CoreUObject!ULinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363] UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2554] UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2662] UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:943] UE4Editor_CoreUObject!ResolveName() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:626] UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:713] UE4Editor_CoreUObject!StaticLoadObject() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:775] UE4Editor_Engine!UGameEngine::Init() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\engine\private\gameengine.cpp:420] UE4Editor!FEngineLoop::Init() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\launch\private\launchengineloop.cpp:1975] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\launch\private\launch.cpp:136] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Networking |
---|---|
Affects Versions | 4.7.2 |
Target Fix | 4.9 |
Created | Mar 8, 2015 |
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Resolved | Jul 9, 2015 |
Updated | Apr 27, 2018 |