It's likely that this bug has been around for quite a while. The user reports that the issue could possibly be in FCustomizableTextObjectFactory::ProcessBuffer, but this seems more like it could be in the SCSEditor(to be subobject editor) when you paste nodes into a different SCS tree. I've confirmed that this is not a part of the Subobject editor. FComponentEditorUtils::GetComponentsFromClipboard only returns a single object, and the mesh property is incorrect.
Result:
Only one static mesh is pasted with an incorrect name and no static mesh property set
Expected:
Both static meshes would be pasted under the default scene root with their old names and properties set.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-114591 in the post.
2 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.26, 5.0 |
Created | Apr 29, 2021 |
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Resolved | Sep 12, 2023 |
Updated | Jan 22, 2024 |