in UMaterial::GetAllReferencedExpressions, the mobile branch ignores every CustomOutputExpressions including RuntimeVirtualTextureOutput.
1、Enable Virtual Texture Support on Mobile
2、Create a ordinary landscape RVT map, and do not use VirtualTextureFeatureSwitch in the RVT Material(layer samples are only connected to RuntimeVirtualTextureOutput instead of MaterialProperties)
3、Change preview level from SM5 to es3.1 and you will notice that the es3.1 preview is not sampling any layer's weight at all
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How can i modify the param name in EQS node
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What method is used to fill polygonal regions when drawing spline mesh at run time?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-115033 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | May 6, 2021 |
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Resolved | May 8, 2021 |
Updated | Dec 1, 2022 |