in UMaterial::GetAllReferencedExpressions, the mobile branch ignores every CustomOutputExpressions including RuntimeVirtualTextureOutput.
1、Enable Virtual Texture Support on Mobile
2、Create a ordinary landscape RVT map, and do not use VirtualTextureFeatureSwitch in the RVT Material(layer samples are only connected to RuntimeVirtualTextureOutput instead of MaterialProperties)
3、Change preview level from SM5 to es3.1 and you will notice that the es3.1 preview is not sampling any layer's weight at all
error message when install in U.E 5.3 - IS-IN-FCO2-82
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-115033 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | May 6, 2021 |
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Resolved | May 8, 2021 |
Updated | Dec 1, 2022 |