1、delete all reflection capture, leave only a movable skylight in the map
2、create a sphere mesh with roughness 0.01, metallic 1.0, basecolor white
3、the reflection on the mesh will look blurry on Android devices(Snapdragon SOC specifically) while very sharp in the editor es31 preview
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-115484 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | May 12, 2021 |
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Resolved | May 12, 2021 |
Updated | Dec 1, 2022 |