This problem is not reproduced in 4.25.
Register two appropriate Spawnable objects in the new sequencer.
Press the + button on one of them > Attach > Select the other one from the list of existing bindings
Register the sequencer in question as a shot to another sequencer, and when you look inside the shot from the master side, you will see that the ConstraintBindingID in the attach section is an unresolved binding.
I am not able to find world outliner how to enable it?
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-115485 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | May 12, 2021 |
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Resolved | May 12, 2021 |
Updated | May 18, 2021 |