Deleting unsaved Submix assets causes them to reappear the next time you create a new asset.
Issue does not occur in 4.26, but does occur in 4.27 and 5.0.
1) Open any project
2) In the Content Browser, go to Sounds > Mix and select any of the Submix asset types (Sound Submix, Soundfield Submix, Endpoint Submix, etc.)
3) Delete the asset you created
4) Repeat step 2
Expected Result:
The asset you deleted stays deleted
Actual Result:
The deleted asset reappears
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What controls of umg have mouse wheel events in UE4.27?
How to implement springarm components to scale according to mouse position in spawn?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-115704 in the post.
0 |
Component | UE - Audio - Submixes |
---|---|
Affects Versions | 4.27, 5.0-early access, 5.0 |
Target Fix | 5.0 |
Created | May 13, 2021 |
---|---|
Resolved | Jan 11, 2022 |
Updated | Jan 12, 2022 |