Looks like this can occur with motion blur off aswell, so likely it's a TAA motion vector issue.
Similar issue occurs in UE5 (see [Link Removed])
Download the licensee repro here - https://github.com/erebel55/RenderBug
Boot in 4.27, PIE, move around the level, the gun with blur quite intensely.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
What controls of umg have mouse wheel events in UE4.27?
How to implement springarm components to scale according to mouse position in spawn?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-116769 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.26.2, 4.27 |
Target Fix | 4.27 |
Created | May 27, 2021 |
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Resolved | Jun 8, 2021 |
Updated | Jun 8, 2021 |
8104 - erebel55 |