This one may not necessarily be a bug, as this is related to the nature of culling. If it is not, please let me know if there is an alternative method the licensee could use here in order to track a culled actor.
Download the licensee repro here - [Link Removed]
Open + PIE
The value on screen is correct when the cube is in view, but is lost completely when the cube is not in view.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Why does the REMOVE method of map container remove elements have memory leaks?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-116775 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.26.2, 4.27 |
Target Fix | 5.6 |
Created | May 27, 2021 |
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Updated | Oct 18, 2024 |