Likely we just need to create a new macro to enable TransformLocalPositionToWorld and TransformLocalPositionToPrevWorld in alternative use cases such as this.
Open a template project and recreate the material shown by the licensee here - [Link Removed]
Alternatively, use the NewMaterial.uasset attached.
When you attempt to save/compile the material, you receive this error:
[SM5] /Engine/Generated/Material.ush(2023,19-128): error X3004: undeclared identifier 'TransformLocalPositionToWorld'.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-116981 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.26.2, 4.27 |
Target Fix | 5.1 |
Created | Jun 1, 2021 |
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Resolved | Sep 2, 2022 |
Updated | Aug 26, 2024 |