Likely we just need to create a new macro to enable TransformLocalPositionToWorld and TransformLocalPositionToPrevWorld in alternative use cases such as this.
Open a template project and recreate the material shown by the licensee here - [Link Removed]
Alternatively, use the NewMaterial.uasset attached.
When you attempt to save/compile the material, you receive this error:
[SM5] /Engine/Generated/Material.ush(2023,19-128): error X3004: undeclared identifier 'TransformLocalPositionToWorld'.
There's no existing public thread on this issue, so head over to AnswerHub just mention UE-116981 in the post.