Looks like the issue stems from the DistanceFieldBentNormalAO pass
Download + launch the licensee repro from here - [Link Removed]
Licensee also described the repro steps, but I was unable to generate the error by duplicating this, however hopefully it gives more insight into where the issue is coming from:
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-117168 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.26.2, 4.27 |
Target Fix | 5.1 |
Created | Jun 3, 2021 |
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Resolved | May 12, 2022 |
Updated | May 16, 2022 |