When creating a blueprint component based off of a custom native class that utilizes the ClassGroup metadata
Result:
The class group of the blueprint is not set on the BP component when typing in the context menu
Expected: The class group is set, as it would be if you just added the native component to the actor
Request a info about UE-127172 bug tracker
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-117478 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.27, 5.0 |
Created | Jun 7, 2021 |
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Updated | Dec 22, 2023 |