When creating a blueprint component based off of a custom native class that utilizes the ClassGroup metadata 

Steps to Reproduce
  1. Add the ClassGroup metadata to a custom actor component class
  2. Create a blueprint based off of this component
  3. Create a blueprint based off of actor
  4. Add the BP component to the actor blueprint
  5. Open the blueprint


The class group of the blueprint is not set on the BP component when typing in the context menu

Expected: The class group is set, as it would be if you just added the native component to the actor

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ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.275.0
CreatedJun 7, 2021
UpdatedDec 22, 2023