The class FControlRigObjectSpawner is set-up to spawn control rigs from a sequence, but it fails to implement and override for CreateNewSpawnableType, so spawnables can only be created by converting existing possessables.
RESULT
A spawnable will fail to be created with this error message:
"No spawner found to create new spawnable type"
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-117690 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26 |
Target Fix | 5.0-m7 |
Created | Jun 9, 2021 |
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Resolved | Jun 17, 2021 |
Updated | Aug 16, 2021 |