Description

The class FControlRigObjectSpawner is set-up to spawn control rigs from a sequence, but it fails to implement and override for CreateNewSpawnableType, so spawnables can only be created by converting existing possessables.

Steps to Reproduce
  1. Create a new Control Rig Blueprint
  2. Open the control rig BP and select import hierarchy
  3. Choose a mesh
  4. Save the control rig BP
  5. Drag the control rig BP asset onto a level sequence

RESULT

A spawnable will fail to be created with this error message:

 

"No spawner found to create new spawnable type"

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-117690 in the post.

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Non-Issue
ComponentAnim - Sequencer
Affects Versions4.26
Target Fix5.0-m7
CreatedJun 9, 2021
ResolvedJun 17, 2021
UpdatedJun 21, 2021