The class FControlRigObjectSpawner is set-up to spawn control rigs from a sequence, but it fails to implement and override for CreateNewSpawnableType, so spawnables can only be created by converting existing possessables.

Steps to Reproduce
  1. Create a new Control Rig Blueprint
  2. Open the control rig BP and select import hierarchy
  3. Choose a mesh
  4. Save the control rig BP
  5. Drag the control rig BP asset onto a level sequence


A spawnable will fail to be created with this error message:


"No spawner found to create new spawnable type"

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ComponentUE - Anim - Sequencer
Affects Versions4.26
Target Fix5.0-m7
CreatedJun 9, 2021
ResolvedJun 17, 2021
UpdatedAug 16, 2021