Save Content Window does not open with Control Rig assets

Anim - ControlRig - Jun 14, 2021

Closing the Engine while having a dirty Control Rig assset/Window open does not open the save content window and prevents the editor from closing. This issue is occurring in //UE5/Release-5.0-Ear ...

Dragging control rig Blueprint onto a sequence will fail to create a new spawnable

Anim - Sequencer - Jun 9, 2021

The class FControlRigObjectSpawner is set-up to spawn control rigs from a sequence, but it fails to implement and override for CreateNewSpawnableType, so spawnables can only be created by converting ...

Disabling Render in Main Pass on a Nanite mesh causes a crash

Rendering - Features Teams - Jun 8, 2021

When disabling Render in Main Pass on a Static mesh with nanite enabled a crash occurs This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 ...

Control rig blueprint spawns with Event Graph rather than Rig Graph when 'Spawn Default Blueprint Nodes' is false

Anim - ControlRig - Jun 7, 2021

It seems that disabling the 'Spawn Default Blueprint Nodes' editor preference results in control rig blueprints being created with event graphs rather than rig graphs. It doesn't appear to be possi ...

Second controller input doesn't work setting client mode on PIE.

Tools - UMG - Feb 3, 2021

When two controllers connected, player2 input is disabled in client mode in PIE. It worked correctly in 4.25, but it has been wrong since 4.26.  Digging into FSlateApplication::ProcessKeyDownEve ...

World Memory Leaks crash with a hidden sublevel to a redirector

Tools - Dec 8, 2020

From UDN: The reason it crashes is because Child doesn't get garbage collected, which is because it still has the RF_Standalone flag. UEditorEngine::EditorDestroyWorld clears RF_Standalone flag ...

Commonly used blueprint conversion functions should be promoted to top level category

Gameplay - Blueprint - Nov 16, 2020

Many useful blueprint utility nodes are buried in the Utility category and are not very discoverable by users. This leads to them choosing other nodes that are much less convenient and efficient. Th ...