Seems to be somehow related to components being instanced in the Construction Script according to a spline. The transforms are slightly off by more than 1.e-2f. They are reconstructed on load with a non-default transform before being reattached to a parent Actor, so maybe it is somehow related to that. Will require more in-depth investigation.

Steps to Reproduce
  1. Load sample project into the editor.
  2. Build lighting.
  3. Save, then relaunch the editor.
  4. Note that "lighting needs to be rebuilt" even though it was rebuilt in the last session.


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ComponentUE - Gameplay - Components
Affects Versions4.254.26
CreatedJun 17, 2021
UpdatedJan 28, 2022