A scratch module made in an emitter, will not reflect the changes of its new parent when an asset is crated from the emitter.
RESULT
The particles will still move at the original rate, and will not reflect the changes made in the parent.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-118662 in the post.
2 |
Component | UE - Niagara |
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Affects Versions | 4.26, 4.27 |
Created | Jun 21, 2021 |
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Resolved | Nov 21, 2023 |
Updated | Nov 21, 2023 |