Marked as Not a Bug, but documentation is being fixed in UEDOC-2126
The Detail Texturing Material Function scales the Detail Normal input incorrectly when compared to manually setting up a Detail Texturing Material. (Assets and Level uploaded to [NameRedacted] Developer's Folder for testing in CL-2479704)
Reproduced in Main Promotable-CL-2478413
[Image Removed]
RESULTS: Middle Cube Looks Radically different than Manual (Right) Cube
EXPECTED: Middle Cube should look like the Left (Corrected) Cube and the Manual (Right) Cube
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.7.2, 4.8 |
Target Fix | 4.9 |
Created | Mar 15, 2015 |
---|---|
Resolved | Jul 10, 2015 |
Updated | Apr 27, 2018 |