The Detail Texturing Material Function scales the Detail Normal input incorrectly when compared to manually setting up a Detail Texturing Material. (Assets and Level uploaded to [NameRedacted] Developer's Folder for testing in CL-2479704)

Reproduced in Main Promotable-CL-2478413

[Image Removed]

Steps to Reproduce
  1. Open World'/Game/Developers/[NameRedacted]/Detail_Texturing/Detail_Texturing_Test.Detail_Texturing_Test' Level

RESULTS: Middle Cube Looks Radically different than Manual (Right) Cube

EXPECTED: Middle Cube should look like the Left (Corrected) Cube and the Manual (Right) Cube

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Affects Versions4.7.24.8
Target Fix4.9
CreatedMar 15, 2015
ResolvedJul 10, 2015
UpdatedApr 27, 2018