The Detail Texturing Material Function scales the Detail Normal input incorrectly when compared to manually setting up a Detail Texturing Material. (Assets and Level uploaded to [NameRedacted] Developer's Folder for testing in CL-2479704)
Reproduced in Main Promotable-CL-2478413
RESULTS: Middle Cube Looks Radically different than Manual (Right) Cube
EXPECTED: Middle Cube should look like the Left (Corrected) Cube and the Manual (Right) Cube
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