A number of issues with MoveToActor have been observed in 4.7.2, including:
1. Not updating path on goal actor's move
2. hitting obstacles after path updating
1. Get the repro project from [Link Removed]
2. Open the project on the default map go "Simulate"
3. Observe AI running into wall once the target teleports.
error message when install in U.E 5.3 - IS-IN-FCO2-82
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.