Description

Ensure condition failed: Layout == VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR || Layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL || Layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL || Layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL || Layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL || Layout == VK_IMAGE_LAYOUT_GENERAL [Link Removed] [Line: 1112]
Invalid Layout 2, Index 2, Type 2

In this circumstance Layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL

Only confirmed with Windows so far

Steps to Reproduce

Start a UE4 project in -vulkan mode

Open new "Time of Day" level

Create PostProcessVolume around lighting actors

Go to PPV settings -> Bloom -> Enable "Method" -> Set to Convolution -> Crash

Callstack
>	[Inline Frame] UE4Editor-VulkanRHI.dll!FVulkanDescriptorSetWriter::WriteTextureView::__l9::<lambda_ee97d0327b840c0795eb8706e0388333>::operator()() Line 1107	C++
 	[Inline Frame] UE4Editor-VulkanRHI.dll!FVulkanDescriptorSetWriter::WriteTextureView(unsigned int DescriptorIndex, const FVulkanTextureView & Layout, VkImageLayout) Line 1107	C++
 	[Inline Frame] UE4Editor-VulkanRHI.dll!FVulkanDescriptorSetWriter::WriteImage(unsigned int TextureView, const FVulkanTextureView &) Line 1000	C++
 	UE4Editor-VulkanRHI.dll!FVulkanCommonPipelineDescriptorState::SetTexture(unsigned char DescriptorSet, unsigned int BindingIndex, const FVulkanTextureBase * TextureBase, VkImageLayout Layout) Line 70	C++
 	[Inline Frame] UE4Editor-VulkanRHI.dll!FVulkanPendingComputeState::SetTextureForStage(unsigned int) Line 90	C++
 	UE4Editor-VulkanRHI.dll!FVulkanCommandListContext::RHISetShaderTexture(FRHIComputeShader * ComputeShaderRHI, unsigned int TextureIndex, FRHITexture * NewTextureRHI) Line 320	C++
 	[Inline Frame] UE4Editor-Renderer.dll!FRHIComputeCommandList::SetShaderTexture(FRHIComputeShader * TextureIndex, unsigned int) Line 2356	C++
 	[Inline Frame] UE4Editor-Renderer.dll!SetTextureParameter(FRHICommandList & RHICmdList, FRHIComputeShader * Shader, const FShaderResourceParameter &) Line 299	C++
 	UE4Editor-Renderer.dll!GPUFFTComputeShaderUtils::FComputeParamterValueSetter::operator()(FShaderResourceParameter & TextureParameter, FRHITexture * TextureRHI) Line 530	C++
 	[Inline Frame] UE4Editor-Renderer.dll!GPUFFT::FGSConvolutionWithTextureKernelBaseCS::SetCSParamters(FRHICommandList &) Line 908	C++
 	UE4Editor-Renderer.dll!`anonymous namespace'::DispatchGSConvolutionWithTextureCS(GPUFFT::FGPUFFTShaderContext & Context, const GPUFFT::FFTDescription & FFTDesc, const TRefCountPtr<FRHITexture> & PreTransformedKernel, const TRefCountPtr<FRHITexture> & SrcTexture, const FIntRect & SrcRect, TRefCountPtr<FRHIUnorderedAccessView> DstUAV) Line 1614	C++
 	[Inline Frame] UE4Editor-Renderer.dll!GPUFFT::ConvolutionWithTextureImage1D::GroupShared(GPUFFT::FGPUFFTShaderContext &) Line 1943	C++
 	UE4Editor-Renderer.dll!GPUFFT::ConvolutionWithTextureImage2D(GPUFFT::FGPUFFTShaderContext & Context, const FIntPoint & FrequencySize, bool bHorizontalFirst, const TRefCountPtr<FRHITexture> & TransformedKernel, const FIntRect & ROIRect, const TRefCountPtr<FRHITexture> & SrcTexture, TRefCountPtr<FRHIUnorderedAccessView> ResultUAV, FSceneRenderTargetItem & TmpBuffer0, FSceneRenderTargetItem & TmpBuffer1, const FVector & PreFilter) Line 2101	C++
 	UE4Editor-Renderer.dll!ConvolveWithKernel(FRHICommandList & RHICmdList, const FViewInfo & View, const FFFTBloomIntermediates & Intermediates, const TRefCountPtr<FRHITexture> & SpectralKernelTexture, const FLinearColor & Tint, TRefCountPtr<FRHIUnorderedAccessView> ResultUAV) Line 622	C++
 	UE4Editor-Renderer.dll!AddFFTBloomPass::__l2::<lambda>(FRHICommandList & RHICmdList) Line 822	C++
 	UE4Editor-RenderCore.dll!FRDGPass::Execute(FRHIComputeCommandList & RHICmdList) Line 305	C++
 	[Inline Frame] UE4Editor-RenderCore.dll!FRDGGPUScopeStacks::BeginExecutePass(const FRDGPass *) Line 206	C++
 	[Inline Frame] UE4Editor-RenderCore.dll!FRDGGPUScopeStacksByPipeline::BeginExecutePass(const FRDGPass *) Line 284	C++
 	UE4Editor-RenderCore.dll!FRDGBuilder::ExecutePass(FRDGPass * Pass) Line 1643	C++
 	UE4Editor-RenderCore.dll!FRDGBuilder::Execute() Line 1304	C++
 	UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate & RHICmdList) Line 2707	C++
 	UE4Editor-Renderer.dll!RenderViewFamily_RenderThread(FRHICommandListImmediate & RHICmdList, FSceneRenderer * SceneRenderer) Line 3727	C++
 	UE4Editor-Renderer.dll!FRendererModule::BeginRenderingViewFamily::__l35::<lambda>(FRHICommandListImmediate & RHICmdList) Line 3990	C++
 	[Inline Frame] UE4Editor-Renderer.dll!EnqueueUniqueRenderCommand(FRendererModule::BeginRenderingViewFamily::__l35::void <lambda>(FRHICommandListImmediate &) &&) Line 244	C++
 	UE4Editor-Renderer.dll!FRendererModule::BeginRenderingViewFamily(FCanvas * Canvas, FSceneViewFamily * ViewFamily) Line 3982	C++
 	UE4Editor-UnrealEd.dll!FEditorViewportClient::Draw(FViewport * InViewport, FCanvas * Canvas) Line 3916	C++
 	UE4Editor-Engine.dll!FViewport::Draw(bool bShouldPresent) Line 1573	C++
 	UE4Editor-UnrealEd.dll!UEditorEngine::UpdateSingleViewportClient(FEditorViewportClient * InViewportClient, const bool bInAllowNonRealtimeViewportToDraw, bool bLinkedOrthoMovement) Line 2180	C++
 	UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1875	C++
 	UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 426	C++
 	UE4Editor.exe!FEngineLoop::Tick() Line 4922	C++
 	[Inline Frame] UE4Editor.exe!EngineTick() Line 62	C++
 	UE4Editor.exe!GuardedMain(const wchar_t * CmdLine) Line 178	C++
 	UE4Editor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 262	C++
 	UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 320	C++
 	[Inline Frame] UE4Editor.exe!invoke_main() Line 102	C++
 	UE4Editor.exe!__scrt_common_main_seh() Line 288	C++
 	kernel32.dll!BaseThreadInitThunk()	Unknown
 	ntdll.dll!RtlUserThreadStart()	Unknown

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Fixed
ComponentRendering - RHI
Affects Versions4.26.24.27
Target Fix4.27
Fix Commit16898137
Release Commit16898137
CreatedJul 6, 2021
ResolvedJul 20, 2021
UpdatedJul 24, 2021