Open any project
Create a new texture array and add any 2 or more images.
Open one of the images in paint and alter it in someway visually so it is an obvious change across the whole texture + save.
Go back to the UE Texture Array, hit reimport, nothing changes.
Go to the texture itself and reimport->It will update with the changed image.
Again hit reimport on the Texture Array asset -> still nothing changes.
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-119368 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.26.2, 4.27, 5.0 |
Target Fix | 4.27.2 |
Created | Jul 9, 2021 |
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Resolved | Nov 2, 2021 |
Updated | Nov 3, 2021 |