Description

Shallow water areas in scenes with exponential height fog will be brighter than they should be. Possibly due to the fog being applied twice in the SingleLayerWater shading model.

Steps to Reproduce
  1. Open QA-WaterWorks in QAGame.
  2. Add Exponential Height Fog to the scene and set the Density to 1.0
  3. The scene should now appear very dark.
  4. Move the camera upwards and look down at where the water meets land.
  5. If the water looks very dark and there is a hard cutoff, you have reproduced the problem. If there is a smooth transition between water and land, the fix worked.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-119387 in the post.

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Fixed
ComponentUE - Rendering
Affects Versions4.26
Target Fix5.1
Fix Commit20278912
Main Commit20278912
CreatedJul 12, 2021
ResolvedMay 19, 2022
UpdatedMay 28, 2022