Description

Shallow water areas in scenes with exponential height fog will be brighter than they should be. Possibly due to the fog being applied twice in the SingleLayerWater shading model.

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There's no existing public thread on this issue, so head over to AnswerHub just mention UE-119387 in the post.

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Unresolved
ComponentRendering - Features Teams
Affects Versions4.26
Target Fix5.0
CreatedJul 12, 2021
UpdatedJul 13, 2021