This issue is occurring on startup for users. This could be potentially related to a recent Windows Update.
No known steps to reproduce
ntdll!7ffab6450000 + 9cea4 KERNELBASE!7ffab3c20000 + 219ce UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1563] UE4Editor!7ff7a9a70000 + 3b13f VCRUNTIME140!7ffa94100000 + e3e0 ntdll!7ffab6450000 + a217f ntdll!7ffab6450000 + 51454 ntdll!7ffab6450000 + a0cae AudioDevProps2!7ffa789b0000 + 1ba66 xaudio2_9!7ffa1b140000 + 17fe5 xaudio2_9!7ffa1b140000 + 13c55 xaudio2_9!7ffa1b140000 + e984 xaudio2_9!7ffa1b140000 + 5ffd UE4Editor-AudioMixerXAudio2!Audio::FMixerPlatformXAudio2::OpenAudioStream(Audio::FAudioMixerOpenStreamParams const &) [AudioMixerPlatformXAudio2.cpp:951] UE4Editor-AudioMixer!Audio::FMixerDevice::InitializeHardware() [AudioMixerDevice.cpp:285] UE4Editor-Engine!FAudioDevice::Init(unsigned int,int) [AudioDevice.cpp:511] UE4Editor-Engine!FAudioDeviceManager::FAudioDeviceContainer::FAudioDeviceContainer(FAudioDeviceParams const &,unsigned int,FAudioDeviceManager *) [AudioDeviceManager.cpp:1662] UE4Editor-Engine!FAudioDeviceManager::CreateNewDevice(FAudioDeviceParams const &) [AudioDeviceManager.cpp:641] UE4Editor-Engine!FAudioDeviceManager::RequestAudioDevice(FAudioDeviceParams const &) [AudioDeviceManager.cpp:465] UE4Editor-Engine!FAudioDeviceManager::CreateMainAudioDevice() [AudioDeviceManager.cpp:547] UE4Editor-Engine!UEngine::InitializeAudioDeviceManager() [UnrealEngine.cpp:3013] UE4Editor-Engine!UEngine::Init(IEngineLoop *) [UnrealEngine.cpp:1591] UE4Editor-UnrealEd!UEditorEngine::InitEditor(IEngineLoop *) [EditorEngine.cpp:629] UE4Editor-UnrealEd!UEditorEngine::Init(IEngineLoop *) [EditorEngine.cpp:977] UE4Editor-UnrealEd!UUnrealEdEngine::Init(IEngineLoop *) [UnrealEdEngine.cpp:80] UE4Editor!7ff7a9a70000 + 2f54 UE4Editor-UnrealEd!EditorInit(IEngineLoop &) [UnrealEdGlobals.cpp:94] UE4Editor!7ff7a9a70000 + 20ffb UE4Editor!7ff7a9a70000 + 2125a UE4Editor!7ff7a9a70000 + 352bd UE4Editor!7ff7a9a70000 + 37fea KERNEL32!7ffab5c10000 + 17034 ntdll!7ffab6450000 + 52651
LS-0019-IS-PQR23 on the start of running UE4
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How to achieve HLSL Multiple Render Target in Material blueprints?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-119724 in the post.
1 |
Component | UE - Audio |
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Affects Versions | 4.26, 4.26.1, 4.26.2, 5.0-early access, 5.0-early access 2 |
Created | Jul 15, 2021 |
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Resolved | Jul 20, 2021 |
Updated | Aug 31, 2021 |