If you replace steps 2 and 3 and add "All Nearby Spawned Actors" first, and then add the Source of "Level Sequence", the animation of the first shot will also be recorded.
1. Open "TakeRecorder_test_Pawn.umap"
2. Add the Source of "Level Sequence" to TakeRecorder and specify the Level Sequence of "TakeRecorder_Pawn".
3. Add a Source of "All Nearby Spawned Actors" to TakeRecorder.
4. Start PIE and press the Record button of TakeRecorder.
5. When TakeRecorder_Pawn finishes playing, finish recording and exit PIE.
6. Check the animations saved in the "Cinematics folder", the first shot of the animation is not recorded.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-120078 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Fix Commit | 1694268 |
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Created | Jul 21, 2021 |
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Resolved | Jul 23, 2021 |
Updated | Jul 29, 2021 |