Description

If you replace steps 2 and 3 and add "All Nearby Spawned Actors" first, and then add the Source of "Level Sequence", the animation of the first shot will also be recorded.

Steps to Reproduce

1. Open "TakeRecorder_test_Pawn.umap"
2. Add the Source of "Level Sequence" to TakeRecorder and specify the Level Sequence of "TakeRecorder_Pawn".
3. Add a Source of "All Nearby Spawned Actors" to TakeRecorder.
4. Start PIE and press the Record button of TakeRecorder.
5. When TakeRecorder_Pawn finishes playing, finish recording and exit PIE.
6. Check the animations saved in the "Cinematics folder", the first shot of the animation is not recorded.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-120078 in the post.

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Fixed
ComponentAnim - Sequencer
Affects Versions4.26
Target Fix4.27
Fix Commit1694268
CreatedJul 21, 2021
ResolvedJul 23, 2021
UpdatedJul 29, 2021