If you specify a Level Sequence of "TakeRecorder_Skeletal" in step 3, there will be only one animation created.
The licensee wants this to be the same behavior.

Steps to Reproduce

1. Open "TakeRecorder_test_Pawn.umap"
2. Add a Source of "All Nearby Spawned Actors" to TakeRecorder.
3. Add the Source of "Level Sequence" to TakeRecorder and specify the Level Sequence of "TakeRecorder_Pawn".
4. Start PIE and press the Record button of TakeRecorder.
5. When TakeRecorder_Pawn finishes playing, finish recording and exit PIE.
6. If you check the animations saved in the Cinematics folder, you will see that there are two animations saved there.

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ComponentUE - Anim - Sequencer
Affects Versions4.26
Target Fix4.27
Fix Commit16942648
Release Commit16942648
CreatedJul 21, 2021
ResolvedJul 23, 2021
UpdatedJul 29, 2021