If you specify a Level Sequence of "TakeRecorder_Skeletal" in step 3, there will be only one animation created.
The licensee wants this to be the same behavior.
1. Open "TakeRecorder_test_Pawn.umap"
2. Add a Source of "All Nearby Spawned Actors" to TakeRecorder.
3. Add the Source of "Level Sequence" to TakeRecorder and specify the Level Sequence of "TakeRecorder_Pawn".
4. Start PIE and press the Record button of TakeRecorder.
5. When TakeRecorder_Pawn finishes playing, finish recording and exit PIE.
6. If you check the animations saved in the Cinematics folder, you will see that there are two animations saved there.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-120082 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | Jul 21, 2021 |
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Resolved | Jul 23, 2021 |
Updated | Jul 29, 2021 |