Use Deferred Shading (r.Mobile.ShadingPath=1)
Enable DBuffer Decal
All Lights’s mobility is Static
Decal Material settings :
Decal is not visible when the metallic value of the metal responding to Decal is zero.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-120102 in the post.
| 0 |
| Component | UE - Platform - Mobile |
|---|---|
| Affects Versions | 4.26 |
| Target Fix | 5.1 |
| Created | Jul 22, 2021 |
|---|---|
| Resolved | Aug 9, 2022 |
| Updated | Aug 30, 2022 |