Description

When Use Current Level is true, the MRQ tries to validate that the maps are the same, but this will fail when the maps actually do match. 

The Use Current Level flag should allow the render to continue, and use the expected map, potentially logging a warning, and potentially allow for no map to be specified at all.

Steps to Reproduce
  1. Create a level sequence with a camera and camera cut track
  2. Add the sequence to a level
  3. In the level blueprint add an event for the Key "1" being pressed
  4. Call Render Sequence from the Movie Render Runtime Example
  5. Set the sequence to the one created in step 1
  6. Get a reference to the sequence and call Get Outer Object on it, and pass that into the Map argument for the Render Sequence Call
  7. Set the Executor Type to Movie Pipeline In Process Executor
  8. Set Use Current Level to true
  9. Compile and save the blueprint
  10. Launch the level in a separate process (using PIE will have a similar result)
  11. Press 1

RESULT

The render will fail with a warning that the maps mismatch.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-120160 in the post.

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Fixed
ComponentAnim - Sequencer
Affects Versions4.26
Target Fix4.27.1
Fix Commit17237979
CreatedJul 22, 2021
ResolvedAug 19, 2021
UpdatedAug 26, 2021