Description

When changing the tick interval of the sequence, frame values stored on structs are not converted. 

Steps to Reproduce
  1. Add a skeletal mesh to a level sequence
  2. Add an animation to the mesh
  3. Right click on the animation section and change its First Loop Strat Frame Offset to something small like 5
  4. In the FPS menu open the advanced options and select a different tick interval
  5. Check the First Loop Start Frame offset

RESULT:

The animation's start will change and so will the start frame offset's value. It looks like these values are not being converted along with the rest of the times in the sequence.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-120279 in the post.

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Fixed
ComponentAnim - Sequencer
Affects Versions4.26
Target Fix5.0-m7
Fix Commit16985120
CreatedJul 23, 2021
ResolvedJul 28, 2021
UpdatedAug 18, 2021