Can Loop is the edit condition for two other values in the struct, and those will have values by default when the node is created, so Can Loop will be true in the make struct node.
You can work around this by creating a variable in the widget BP, where its values can be edited through a details panel, or disable the pins for End Frame Offset and First Loop Start Frame Offset on the make struct node.
RESULT
Can loop will be true, despite its value being false in the BP graph.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-120366 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.26 |
Target Fix | 5.5 |
Created | Jul 26, 2021 |
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Resolved | Jun 7, 2024 |
Updated | Jul 23, 2024 |