URichTextBlock::UpdateStyleData() does not check whether DecoratorClasses already had any specificed DecoratorClass. So every time you turn UMG on and off from the Viewport, Decorator Classes will increase indefinitely.
I propose that we add check code to a following code ( ex. URichTextBlock::GetDecoratorByClass )
void URichTextBlock::UpdateStyleData()void URichTextBlock::UpdateStyleData() { ... if (!ResolvedClass->HasAnyClassFlags(CLASS_Abstract)) { URichTextBlockDecorator* Decorator = NewObject<URichTextBlockDecorator>(this, ResolvedClass); InstanceDecorators.Add(Decorator); }
result : DecoratorClasses of RichTextBlock has 2 instances.
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-120641 in the post.
2 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.26, 4.27 |
Target Fix | 5.0 |
Fix Commit | 17830851 |
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Created | Jul 29, 2021 |
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Resolved | Oct 15, 2021 |
Updated | Nov 30, 2021 |