This is likely "by design", but the licensee is requesting a warning in base materials for disconnected logic that does not work, which they are reporting as a nuisance during development.
Instance:
[Link Removed]
Base Material:
[Image Removed]
Licensee repro can be found here - https://github.com/lobneroO/UeMaterialError
However it is a very simple repro, create any material with functionality that does not compile.
Disconnect the final node of that sequence, or connect it to a disabled node, from the material attributes -> no errors reported + save
Create a material instance of that material -> error is reported.
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121073 in the post.
2 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.26.2, 4.27 |
Target Fix | 5.1 |
Created | Aug 5, 2021 |
---|---|
Resolved | Jun 8, 2022 |
Updated | Dec 2, 2022 |